OpenGL - Animation part 2
In this screencast (OpenGL video Tutorial), I explain how to create animations using timers. Timers are generally much more robust than using typical idle functions. I also introduce using C structs to enhance the code.
See the blog post at: https://davidwparker.com/2011/11/24/opengl-screencast-17-animation-part-2/
See the blog post at: https://davidwparker.com/2011/11/24/opengl-screencast-17-animation-part-2/
© programmingtil.com