WebGL
- WebGL - Extracting shared complex object code (00:02:27)
- WebGL - Extracting shared primitive code (00:02:47)
- WebGL - Drawing a plane (00:01:43)
- WebGL - Complex objects part 5 (00:02:54)
- WebGL - Complex objects part 4 (00:04:47)
- WebGL - Complex objects part 3 (00:04:23)
- WebGL - Complex Objects part 2 (00:04:07)
- WebGL - Intro to complex objects (00:05:04)
- WebGL - Reorganizing / Refactoring code (00:06:34)
- WebGL - How to draw text with a texture atlas 2 (00:03:31)
- WebGL - How to draw text with a texture atlas (00:05:10)
- WebGL - Text with glyphs (00:05:48)
- WebGL - How to use Culling (00:03:18)
- WebGL - How to do specular lighting (00:04:29)
- WebGL - How to draw text as a texture (00:03:58)
- WebGL - Restoring lost context (00:04:19)
- WebGL - Handling Lost Context (00:03:30)
- WebGL - Framebuffer objects part 2 (00:05:26)
- WebGL - How to use framebuffers part 1 (00:06:02)
- WebGL - Using a canvas object as an overlay (00:02:22)
- WebGL - Using HTML as a text overlay (00:01:56)
- WebGL - Ordering drawing of objects for blending (00:03:38)
- WebGL - Objects with their own blending (00:02:39)
- WebGL - Objects with their own programs (00:06:36)
- WebGL - How to texture in 3d (00:03:48)
- WebGL - Blending part 2- APIs (00:05:01)
- WebGL - Blending objects part 1 (00:03:08)
- WebGL - How to draw fog with W (00:02:55)
- WebGL - How to make fog (00:05:02)
- WebGL - Multiple objects transformations (00:04:03)
- WebGL - How to draw a 3d sphere (00:02:20)
- WebGL - Point lighting in the fragment shader (00:03:05)
- WebGL - How to use a point light (00:02:43)
- WebGL - Transformations with lighting (00:04:45)
- WebGL - Picking objects with Lighting (00:02:50)
- WebGL - Ambient lighting (00:02:05)
- WebGL - How to use lighting part 1 (00:09:53)
- WebGL - Rendering and selecting multiple objects (00:05:47)
- WebGL - Picking an object (00:01:51)
- WebGL - How to use objects (00:04:21)
- WebGL - Picking part 5 - rendering twice (00:04:52)
- WebGL - Picking a side of a cube in 3d (00:06:39)
- WebGL - Picking an object in 3d part 3 (00:03:49)
- WebGL - Picking an object in 3d part 2 (00:03:01)
- WebGL - How to pick an Object part 1 (00:02:39)
- WebGL - Rotating an object with mouse in 3D (00:04:05)
- WebGL - Solid 3d Cube (00:02:31)
- WebGL - How to draw a 3D cube (00:04:44)
- WebGL - Z-fighting in 3d (00:03:11)
- WebGL - MVP Matrix and Depth (00:04:16)
- WebGL - 3d Perspective Projection Matrix (00:03:02)
- WebGL - 3d Orthographic Near and Far (00:02:30)
- WebGL - 3d Orthographic Projection (00:03:25)
- WebGL - ModelView matrix (00:02:29)
- WebGL - 3d View and Model Matrices (00:05:36)
- WebGL - Intro to 3d (00:04:56)
- WebGL - Texture APIs (clamp, repeating, etc) (00:05:40)
- WebGL - Texture Coords (00:04:10)
- WebGL - Multiple side-by-side simultaneous textures (00:04:29)
- WebGL - Multiple Simultaneous Textures (00:03:06)
- WebGL - Multiple textures toggle (00:04:52)
- WebGL - Introduction to Textures (00:06:58)
- WebGL - gl_FragCoord in GLSL (00:03:29)
- WebGL - Multiattributes (00:04:58)
- WebGL - Pausing and cancelAnimationFrame (00:03:33)
- WebGL - Animation and requestAnimationFrame (00:04:14)
- WebGL - Model Transformations (00:03:20)
- WebGL - Intro to glMatrix Lib (00:02:53)
- WebGL - 2d scaling with matrices (00:02:18)
- WebGL - 2d rotation with matrices (00:02:19)
- WebGL - Intro to Matrices / 2d translation (00:06:16)
- WebGL - Scaling in 2d (00:01:51)
- WebGL - Rotation in 2d in GLSL (00:04:51)
- WebGL - Translation in 2d in GLSL (00:03:14)
- WebGL - Drawing shapes + reading Pixels (00:01:45)
- WebGL - Reading pixels (00:04:04)
- WebGL - Simultaneous multiple shaders part 3 (00:03:19)
- WebGL - Multiple Shaders part 2 with keyboard (00:01:26)
- WebGL - Multiple GLSL shaders part 1 (00:02:37)
- WebGL - Dynamic attributes (Drawing Shapes #2) (00:05:05)
- WebGL - Drawing multiple shapes (00:02:54)
- WebGL - Drawing a circle in 2d (00:03:59)
- WebGL - Multiple attributes in GLSL shaders (00:03:56)
- WebGL - Drawing Different Shapes (00:03:34)
- WebGL - Intro to Uniforms in GLSL (00:02:39)
- WebGL - Drawing Points (00:02:40)
- WebGL - Finding Coordinates (00:02:22)
- WebGL - TRIANGLE_FAN (00:01:56)
- WebGL - How to use TRIANGLE_STRIP (00:02:00)
- WebGL - Drawing Triangles (00:01:37)
- WebGL - Line Loop (00:01:01)
- WebGL - LINE_STRIP (00:01:47)
- WebGL - Drawing a line (00:02:13)
- WebGL - Multiple points on canvas (00:03:12)
- WebGL - introduction to attributes (00:02:47)
- WebGL - How to keep a square resized (00:01:56)
- WebGL - Keeping a fullscreen canvas (00:01:18)
- WebGL - Native Fullscreen (00:01:52)
- WebGL - Resize canvas (00:01:21)
- WebGL - How to Fullscreen (00:00:49)
- WebGL - multiple canvas with GLSL points (00:01:46)
- WebGL - multiple canvas tags (00:01:00)
- WebGL - shaders in their own files (00:03:18)
- WebGL - GLSL source in HTML (00:03:21)
- WebGL - shaders / drawing a point (00:06:02)
- WebGL - colorMask (00:01:21)
- WebGL - getContextAttributes (00:01:43)
- WebGL - canvas and getContext (00:02:12)
Ruby on Rails
- Creating custom validations and custom mailers in Ruby on Rails (0:10:58)
- How to upload sitemap.xml to AWS S3 in Ruby on Rails (0:04:49)
- How to use Ruby on Rails Credentials (0:07:03)
- How to generate a sitemap in Ruby on Rails (0:05:31)
- How to use Redis and Sidekiq with Ruby on Rails (0:05:13)
- Adding API comment endpoints to Ruby on Rails API app (0:12:45)
- Adding Polymorphic Comments to Posts in Ruby on Rails (0:15:34)
- Creating Post Slugs and better User Validations (0:07:31)
- How to add pretty URLs in Ruby on Rails (0:11:11)
- How to use httpOnly secure cookies in Ruby on Rails with devise-jwt (0:06:52)
- How to create a blog in Ruby on Rails API part 2 - creating, updating, and deleting (0:23:25)
- How to a create a blog in Ruby on Rails API part 1 (0:07:57)
- How to use AUD with devise-jwt in Ruby on Rails (0:07:10)
- Updating a user model in Rails API (0:05:34)
- How to add a username to devise in Rails (0:07:53)
- Sending Real emails for a Ruby on Rails application (00:04:16)
- Production environments in Heroku and additional add-ons with Ruby on Rails (00:10:29)
- Creating a pipeline and staging environment in Heroku with Ruby on Rails (00:12:57)
- Setting up CORS and Local Email in Ruby on Rails (00:03:47)
- Using Github Actions to Run RSpec and Test automatically (00:06:14)
- Checking Code coverage in Rails with simplecov (00:03:04)
- Writing a request spec / test in Rails with authentication (00:12:08)
- How to annotate your Rails Models automatically (00:03:29)
- Setting up JWTs in Ruby on Rails with devise-jwt (00:08:13)
- How to create a User Model with Devise in Ruby on Rails (00:06:48)
- How to create a new Rails API app - what is Ruby on Rails? (00:10:08)
Svelte
- Creating an onboarding tour with svelte-motion in SvelteKit (0:06:48)
- A quick tour of the Svelte-Motion library (0:18:02)
- Dark Mode in SvelteKit with SSR! (0:12:22)
- Dark mode in SvelteKit with TailwindCSS (0:13:29)
- How to add an RSS feed in SvelteKit (0:05:05)
- Adding TypeScript to an existing SvelteKit application (0:11:38)
- Better Protected Routes with endpoints, hooks, and load in SvelteKit (0:06:35)
- Upgrading between SvelteKit versions (0:09:55)
- How to create a sitemap with SvelteKit using endpoints (0:04:58)
- How to use SvelteKit endpoints! Part 3/3 (better endpoints!) (0:09:17)
- How to use SvelteKit endpoints! Part 2/3 - JavaScript disabled (no JS) (0:14:45)
- How to use SvelteKit endpoints! (part 1) (0:18:22)
- Creating reusable Comment and Post Components in Svelte (0:17:29)
- Displaying comments on a blog post in Svelte and SvelteKit (0:07:20)
- Protecting resources with a Protected Layout and slots in Svelte / SvelteKit (0:06:23)
- How to use [slug] (dynamic routes) in Svelte and SvelteKit (0:08:43)
- Why and how to cookies instead of localStorage for our JWT in Svelte (0:05:22)
- How to use a transition in Svelte! (Also Creating, updating, and deleting posts, and XSS protection) (0:21:50)
- Using the Load function in SvelteKit to display a blog post list from an API with Markdown (0:10:49)
- Why use localStorage instead of cookies for our JWT in Svelte (0:11:55)
- Creating a settings form in Svelte (0:15:23)
- How to use blur to check username and email availability in Svelte (0:08:23)
- How to migrate from Sapper to SvelteKit (0:19:43)
- First look at the SvelteKit examples! SvelteKit Public beta and Svelte (00:38:27)
- Deploying to Vercel with Sapper / Svelte (00:09:11)
- Persistent sessions and Signing out a user in Sapper / Svelte (Rails API backend) (00:06:54)
- Your first store in Svelte - create a sign in form! (Rails API backend) (00:07:42)
- Setting up basic styling in TailwindCSS (00:09:49)
- Adding TailwindCSS to a Sapper / Svelte App (00:09:17)
- Confirming a users email in Sapper / Svelte (Rails API backend) (00:04:27)
- Making a user registration form in Sapper / Svelte (Rails API backend) (00:10:17)
- Setting up basic packages in a Sapper / Svelte App (00:03:23)
- How to create a Sapper / Svelte application (00:15:57)
HTML
- How to put a website on the Internet using Vercel (0:03:52)
- How to use Git - basic git commands part 2 (0:21:17)
- How to use Git - basic git commands (0:04:50)
- Introduction to images on the web! More fun with links (0:09:16)
- What is Git? What is Github? A quick introduction. (0:15:26)
- Coding from scratch! Lorem ipsum and what's an anchor tag? (0:08:22)
- Coding from scratch! Learn basic HTML tags: header, main, footer, div and h1-h6 (0:08:02)
- Learn to code from Scratch! What is a text editor? What is HTML? (0:09:03)
3D Math
- 3D Math - Quaternion code 5- log, exp (00:03:29)
- 3D Math - Quaternion code part 4: inverse, difference, dot product (00:03:41)
- 3D Math - Quaternion code part 3 multiplication (00:03:08)
- 3D Math - Quaternion code part 2 (00:02:28)
- 3D Math - Quaternion code part 1 (00:03:46)
- 3D Math - Matrix code 7- reflection and orthographic (00:02:37)
- 3D Math - Matrix code part 6: shearing (00:02:47)
- 3D Math - Calculating adjoint, scaling axes, scaling arbitrary in 3d (00:03:26)
- 3D Math - Rotation math in 3d (00:04:39)
- 3D Math - Matrix code 3 (00:06:59)
- 3D Math - Matrix code part 2 (00:04:49)
- 3D Math - Matrix code part 1 (00:03:59)
- 3D Math - Converting quaternion to Euler angles (00:02:59)
- 3D Math - How to convert Euler Angles to a quaternion (00:02:08)
- 3D Math - Converting a matrix to quaternion (00:03:27)
- 3D Math - Quaternion to Matrix calculation (00:04:34)
- 3D Math - Converting matrix to euler angles (00:03:22)
- 3D Math - Converting Euler Angles to Matrix (00:02:05)
- 3D Math - Orientation Representations Comparison (00:02:21)
- 3D Math - Splines (SQUAD) with Quaternions (00:03:11)
- 3D Math - Quaternion Interpolation (00:03:27)
- 3D Math - Quaternion Exponentiation (00:02:19)
- 3D Math - Quaternion Log, Exp, and scalar multiplication (00:02:13)
- 3D Math - How to calculate Quaternion dot product (00:02:49)
- 3D Math - Quaternion Multiplication (00:06:14)
- 3D Math - Quaternions - identity, magnitude, conjugate, inverse (00:04:26)
- 3D Math - Intro to quaternions part 1 (00:02:59)
- 3D Math - Orientation with Euler Angles (00:06:01)
- 3D Math - Orientation/Angular displacement matrices (00:03:53)
- 3D Math - How to compute perspective projection in 3d (00:04:54)
- 3D Math - Homogenous Matrices and translations in 3d (00:05:41)
- 3D Math - Orthogonal Matrices (00:04:13)
- 3D Math - How to calculate the Inverse of a matrix (00:03:17)
- 3D Math - How to compute nxn matrix determinant (00:05:35)
- 3D Math - How to calculate the determinant of a matrix (00:03:44)
- 3D Math - Types of Transformations (00:06:14)
- 3D Math - How to combine transformations (00:03:05)
- 3D Math - How to calculate shearing (00:02:31)
- 3D Math - How to calculate Orthographic Projection (00:02:12)
- 3D Math - How to compute reflection matrix in 3d graphics (00:01:24)
- 3D Math - How to scale in any direction in 3d math (00:05:29)
- 3D Math - How to rotate around a plane (00:07:27)
- 3D Math - Object, coordinate space, rotation linear transformations (00:07:10)
- 3D Math - How to multiply a matrix by a vector (00:04:27)
- 3D Math - How to multiply 2 matrices together (00:04:17)
- 3D Math - Matrix Transposition, Scalar multiplication (00:03:08)
- 3D Math - What are matrices Part 1 (00:02:31)
- 3D Math - Vector operations code (00:06:16)
- 3D Math - Vectors How to calculate cross product (00:04:04)
- 3D Math - Vectors - Dot product and Projection (00:05:33)
- 3D Math - Vectors Operations - distance formula (00:01:41)
- 3D Math - Basic Vector Operations (00:04:34)
- 3D Math - What are Vectors (00:05:41)
OpenGL
- OpenGL - Tessellation (00:10:09)
- OpenGL - How to Make Fog (00:05:56)
- OpenGL - How to Draw a Skybox (00:03:45)
- OpenGL - How to use Anti-Aliasing (00:03:24)
- OpenGL - How to use blending (00:09:00)
- OpenGL - How to draw an Overlay (00:06:47)
- OpenGL - Animation part 2 (00:06:53)
- OpenGL - Animation part 1 (00:06:22)
- OpenGL - Textures part 2 (00:11:42)
- OpenGL - Textures part 1 (00:12:58)
- OpenGL - Lighting and Material part 2: materials (00:07:05)
- OpenGL - Lighting and Material part 1: normals and lighting (00:10:57)
- OpenGL - Code Organization (00:05:23)
- OpenGL - Push and Pop matrix and Complex Objects (00:08:09)
- OpenGL - Rotation, Scaling, and Translations (00:07:37)
- OpenGL - Drawing in 3d part 3: Spheres, Cylinders, and Cones (00:07:48)
- OpenGL - Drawing in 3d part 2: Cubes, Perspective, Orthogonal Projections (00:08:29)
- OpenGL - Drawing in 3d using GLUT objects (00:07:37)
- OpenGL - using GLUT for OpenGL interactions (00:06:34)
- OpenGL - Drawing in 2D: Triangles, Quads, and Polygons (00:06:54)
- OpenGL - Drawing in 2D - Points and Lines (00:08:10)
- OpenGL - How to use Bitmap Characters (00:11:27)
- OpenGL - Hello OpenGL (00:10:56)
React
- React - Using TypeScript (00:05:46)
- React - Intro to flowtype (00:04:43)
- React - Performance tools (00:04:21)
- React - Refs and the DOM (00:03:07)
- React - Lists and Keys (00:02:22)
- React - How to use forms (00:03:36)
- React - Handling user input (00:02:39)
- React - shouldComponentUpdate & PureComponent (00:03:40)
- React - Passing props to children (00:02:01)
- React - How to render children elements (00:01:29)
- React - PropTypes (00:05:36)
- React - Lifecycle Methods (00:03:07)
- React - intro to state (00:03:35)
- React - intro to create-react-app (00:03:17)
- React - javascript expressions (00:02:30)
- React - attributes and props (00:01:23)
- React - multiple components (00:01:14)
- React - es6 (00:01:23)
- React - Webpack (00:02:46)
- React - React with NPM (00:02:41)
- React - Hello React (00:03:06)
Webpack
- Webpack - Min chunks (00:04:10)
- Webpack - Optimization Minimizing (00:03:53)
- Webpack - Hot Module Reloading (HMR) (00:03:48)
- Webpack - Code Splitting with a loader (00:01:38)
- Webpack - How to use code splitting (00:02:26)
- Webpack - Long Term Caching (00:02:51)
- Webpack - single CSS output file (00:01:30)
- Webpack - ExtractTextPlugin Separate Generated CSS files (00:02:37)
- Webpack - multiple entry points (00:01:26)
- Webpack - first config (00:02:24)
- Webpack - first loader (00:02:33)
- Webpack - setup (00:03:36)
ImmutableJS
- ImmutableJS - Set and OrderedSet (00:03:25)
- ImmutableJS - Stacks (00:02:51)
- ImmutableJS - API list / map part 2 (00:04:38)
- ImmutableJS - Map and List APIs part 1 (00:04:19)
- ImmutableJS - Iterable API part 4 (00:07:13)
- ImmutableJS - Iterable Part 3 (00:06:24)
- ImmutableJS - Iterator API part 2 (00:03:34)
- ImmutableJS - Iterator API part 1 (00:04:04)
- ImmutableJS - Seq API part 1 (00:05:36)
- ImmutableJS - API range and repeat (00:04:32)
- ImmutableJS - Record API (00:03:21)
Algorithms
- CLRS - LinkedList data structure (00:05:46)
- CLRS - Stacks and Queues Data Structures (00:04:42)
- CLRS - Bucket Sort Algorithm (00:04:50)
- CLRS - Radix Sort Algorithm (00:03:48)
- CLRS - Counting Sort Algorithm (00:03:11)
- CLRS - Randomized QuickSort Algorithm (00:02:46)
- CLRS - Algorithms quicksort (00:04:52)
- CLRS - Algorithms Priority Queue (00:04:11)
- CLRS - Algorithms heap sort (00:03:05)
- CLRS - Algorithms heap data structure (00:07:07)
- CLRS - Algorithms merge sort (00:05:25)
- CLRS - Algorithms insertion sort (00:05:56)
Announcements
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