WebGL - How to use Culling
In this episode, I discuss how to use back-face culling in WebGL and discuss why it's useful.
Concepts:
Resources:
Concepts:
- Back-face Culling
- Determine whether a polygon is front or back facing. Meaning, triangle drawn clockwise or counterclockwise.
- If culling back-facing polygons (drawn counterclockwise), then it's facing away, and will not drawn.
- Makes rendering faster.
Resources:
- https://github.com/davidwparker/programmingtil-webgl/tree/master/0096-culling
- https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/cullFace
- https://en.wikipedia.org/wiki/Back-faceculling
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