WebGL - Introduction to Textures
In this episode, I introduce textures and how they work in WebGL.
Concepts: Introduction to Textures
4 steps:
Texture coordinates
Resources:
Concepts: Introduction to Textures
- texture mapping
- texel (texture elements) (texture pixels)
4 steps:
- prepare image
- specify image mapping
- load texture image and configure for webgl
- extract texels from image in fragment shader
Texture coordinates
Resources:
- https://github.com/davidwparker/programmingtil-webgl/tree/master/0047-intro-texture
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