WebGL - Point lighting in the fragment shader
In this episode, I discuss how to do per fragment point lighting.
Concepts:
Resources:
Concepts:
- Lighting
- Surface color by diffuse reflection = light color base color of surface cos A
- Diffuse reflection = reflection differs by light position
- Angle(A) = between the light and surface
- Surface color by ambient reflection = light color base color of surface
- Ambient reflection = same reflection at any position
- Surface color by diffuse and ambient reflection = surface color by diffuse + surface color by ambient
Resources:
- https://github.com/davidwparker/programmingtil-webgl/tree/master/0077-lighting-part-6-point-light-frag
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