WebGL - 3d Perspective Projection Matrix

In this episode, I discuss the projection matrix and how to set it up for perspective.
Concepts:
  • 3d: Projection Matrix
  • Perspective Projection
  • When the human eye views a scene, objects in the distance appear smaller than objects close by - this is known as perspective.

Resources:
  • https://github.com/davidwparker/programmingtil-webgl/tree/master/0058-3d-projection-perspective
  • https://en.wikipedia.org/wiki/3Dprojection
  • http://gamedev.stackexchange.com/questions/56201/opengl-understanding-the-relationship-between-model-view-and-world-matrix
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