OpenGL - Textures part 1
In this screencast (OpenGL video tutorial), I discuss using textures. I start by explaining loading a texture into texture memory from a bmp image. Next, I talk about how a texture is used a tied to a specific vertex.
See the blog post at: https://davidwparker.com/2011/10/30/opengl-screencast-14-textures-part-1/
See the blog post at: https://davidwparker.com/2011/10/30/opengl-screencast-14-textures-part-1/
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