3D Math - How to compute reflection matrix in 3d graphics

In this episode, I discuss how to compute the matrix needed for reflection in 3d graphics and 3d games.

CONCEPTS:

  • Matrix Transformations 4: Reflection

RESOURCES:

  • https://github.com/davidwparker/programmingtil-3d-math/tree/master/0014-matrix-transformations
  • Slides JS: https://github.com/hakimel/reveal.js/
  • Math JS: https://www.mathjax.org/
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